sunforging: (our surrender a somber reverie)
Scintilla Caminus ([personal profile] sunforging) wrote2025-06-09 04:52 pm

//infopost [6.0 spoilers]


BASIC INFO

NAME: Scintilla Caminus
A.K.A.: Warrior of Light/Darkness
CANON: Final Fantasy XIV
AGE: Mid-30s
GENDER:
SPECIES: Seeker of the Sun Miqo'te
CLASS: ROG/NIN
2RY CLASS: GNB, RDM [5.3+]

FIRST GLANCE

IMPRESSIONS: here

PERMISSIONS

BACKTAGGING:
4TH-WALLING:
THREADJACKING: (ask first)
MIND-READING: (ask first)
FIGHTING:
ROMANCE:
INJURY:
KILLING:
Scintilla Caminus
elpiphoros


PERSONALITY
☉ Very rarely speaks at any length; when she does speak up her wording is very carefully chosen and with the deliberate air of someone concealing an accent and borrowed terms/phrases heard from people like Y'shtola or Alphinaud. More often she'll contribute in nods or gestures, leaving the others to formulate plans that she follows through on.
☉ Her real speaking voice is extremely coarse in structure and heavily Lominsan accented; the only usual tell of it is tripping over syllables when in a hurry. (ex. "Estinien" becomes "'stinyen", "Hydaelyn" becomes "Hyd'lyn", "Urianger" becomes "[unintelligible]")
☉ Actively avoids telling anyone much about her past for fear of damaging the image of 'the Warrior of Light/Darkness'. The only people who know are the ones she can't keep it secret from; the blacksmith and rogues' guilds. She nearly came clean with Lyse after the 'Yda' persona was dropped, but backed off at the last minute.
☉ Very open and friendly despite her secrecy; though she's had doubts over whether her friends value her as much or more as what she can do for them, ultimately she's quietly grown to accept her lot in a difficult life and work alongside them without hesitation. Has a strong sense of morals and camaraderie, following the ironclad rules of a rogue: never steal from one's comrades, never fail to stick up for the defenseless, and never be afraid to fight a little dirty.
☉ Harbors a strong sense of justice, in the sense of believing that the world at large is naturally unfair and the concept of 'justice' exists only as enforced by people willing to stand and fight for it. Painfully aware of this following conflicts with Emet-Selch and Elidibus, but if anything both situations have only made her more resolved to follow through on protecting the current world(s) while making sure to remember the ancient one.
☉ Not incredibly skilled at manipulating aether to the extent that Y'shtola or the others do; after bringing the Scions back to the Source, she asked Alisaie to help her find X'rhun Tia and worked incredibly hard to learn red magic, believing the fusion of physical and magical combat was the only path she could take in order to continue to get stronger.
☉ Cut her hair short with a knife following the battle against Elidibus, and ties off two thin braids with small downy black feathers requested from and granted by Seto.

HISTORY
☉ Born to unknown parents, abandoned as a nameless orphan in Limsa Lominsa and grew up on the streets, stealing to survive and often leading fellow street kids in doing the same.
☉ Roughly around age ten, she was with a group of kids stealing a shipment of food, and caught because she stayed behind kicking sailors, Yellowjackets, and anyone else that happened to be nearby in the shins so the rest could get away cleanly.
☉ Amidst the general ruckus, she was picked up by a few members of the rogues' guild; rather than hand her over to the Maelstrom or the Yellowjackets, they ended up securing her a place with the blacksmiths' guild as a needed extra pair of hands.
☉ Named by the guild members; Scintilla Caminus being 'spark' and 'forge'.
☉ Spent the following several years running errands for the guild and learning her way around metalworking, becoming a full-fledged member in her own right.
☉ Approximately late teens/early 20s as of the Seventh Umbral Calamity, Scintilla spent most of the days leading up to Dalamud's fall hard at work with the guild supplying weaponry to the Eorzean Alliance as conflict intensified. As a noncombatant, she wasn't present at Carteneau, instead witnessing Bahamut's rampage from Limsa's upper decks.
☉ While picking up the pieces and rebuilding in the aftermath of the Calamity, she sought out the green-clad guardians that had left her with the blacksmiths' guild years before; finding them through a girl named V'kebbe that used to run in Scintilla's gang of fellow strays, she sought to learn to defend herself.
☉ Five years following the Calamity, she was sent to pick up supplies from the miners guild in Ul'dah. On her way back she shared travel accommodations with Alphinaud and Alisaie, and in a dream heard Hydaelyn's voice for the first time. Meeting Y'shtola a short time after, she was very quickly caught up in a whole mess and trying to keep up with the current while well out of her depth.

INVENTORY
MORTAL MOGGLE MOGKNIVES: Wide and sharp daggers, each with a pommel shaped like a moogle. If you listen closely, you might even hear them say 'kupo'.

BLADE'S TEMPERANCE: A red mage's rapier, forged as the hopes and dreams of ancient Bozja made manifest.

ODUNE: A gunblade hand-forged by the victor, augmented by the auracite of the vanquished to carry on the will of the fallen.

MYTHRIL SPECTACLES: A pair of round glasses made for someone farsighted. Functional, but showing signs of wear.

HALONIC AUDITOR'S EARRINGS: Silver earrings bearing the sigil of a red unicorn head.